Programme Overview

Bachelor of Fine Arts
DigiPen Institute of Technology Singapore
4 years
Total credits
Application period
10 January to 19 March 2024
Next intake
Campus location
SIT@SP Building

The Bachelor of Fine Arts in Digital Art and Animation programme offers comprehensive education in the technique, processes, and tools that professional artists use to create art assets for games, animated films, and other digital media.

Rather than simply teaching students how to use current software, this programme focuses on developing foundational skills that remain valuable and useful regardless of the technology or medium. Graduates of this programme have the ability to produce powerful affecting imagery in a professional studio environment.

Students who successfully complete the BFA in Digital Art and Animation programme possess the following:

  • Extensive production experience, in both 2D and 3D animation, as well as an area of greater focus that enables students to target a specific sector of the industry according to their interests and abilities.
  • Excellent drawing skills, including a mastery of perspective, shading, drawing from observation, figure drawing, value, colour and composition.
  • Strong storytelling abilities, including visual storytelling, literary traditions, story through dialogue, story through acting and cinematic conventions.
  • Familiarity with modern studio processes, including the ability to use current tools and software, as well as the ability to learn new software while maintaining a strict production schedule.
  • Professional work habits, including an understanding of how to maintain and continually enhance their craft throughout their career, as well as the ability to utilize and integrate professional criticism into their work.

Learn more about the Bachelor of Fine Arts in Digital Art and Animation programme offered by DigiPen (Singapore).

Digital Art and Animation


Students can choose to opt for an Internship in their 10th and 11th trimesters. An internship is any carefully monitored work or service experience in which an individual has intentional learning goals and reflects actively on what she or he is learning throughout the experience. It is usually a professional activity under general supervision of an experienced professional and in a job situation, which places a high degree of responsibility on the student.

Overseas Immersion Programme

The Overseas Immersion Programme (OIP) is mandatory for students in the BFA in Digital Art and Animation program. Students will study for one trimester at DigiPen Institute of Technology’s U.S. campus in Redmond, Washington, or the Europe-Bilbao campus in Spain. Students will attend lectures, labs, and industry seminars. They will also interact with American or European professors and mentors while experiencing life in a different culture with their overseas peers.

Career Options

This programme prepares students for careers in digital art and digital 3D animation, digital 2D animation and video game or animation pre-production. Possible job titles include:

  • UI/UX Artist/Designer
  • Technical Artist
  • Character Animator
  • Concept Artist
  • 2D/3D Artist
  • Illustrator
  • Storyboard Artist

Programme Structure (AY2024/25)*

  1. Core Modules
    (210 Credits)
  2. Elective Modules
    (30 Credits)
Module Title Credits
Animation Basics 1 7
Art and Technology 5
The Language of Drawing 1 7
Storytelling 5
Tone, Color, and Composition 1 6
Animation Basics 2 5
Basic Life Drawing 6
Language of Drawing 2 5
Tone, Color, and Composition 2 6
Human Anatomy 5
The Basics of Production 5
Life Drawing 2 5
Introduction to 2D Computer Graphics 6
Introduction to 3D Computer Graphics 7
2D Animation Production or Game Art Project 1 7
History of Film and Animation 5
Character Design 5
Storyboards 5
Introduction to 3D Animation 5
2D Animation Production or Game Art Project 1 (Cont'd) 7
Perspective, Backgrounds, and Layouts 5
College Success for Artists 3
Cinematography / Cinematography for Visual Effects 5
Animal Anatomy 5
3D Environment and Level Design 6
3D Production Pipeline 8
Introduction to Scripting and Programming 5
Cinematic Production or Game Art Project 2 8
Career and Professional Development 5
Professional Communication 5
Introduction to Applied Math and Physics 5
Conceptual Illustration and Visual Development 5
Cinematic Production or Game Art Project 2 or Internship 1 8
Portfolio 5
Introduction to Intellectual Property and Contracts 5
Professional Practice or Internship 1 or Internship 2 8
Media and Ethics: A Social Science Perspective 5

* The programme structure is subject to change without prior notice. SIT regularly reviews its curriculum to ensure that it remains industry-relevant and prepares our students for the evolving needs of industry.

Eligibility and Exemption

All full-time diplomas awarded by the five local polytechnics

* Diplomas awarded by Nanyang Academy of Fine Arts (NAFA) and LASALLE College of the Arts will be considered on a case-by-case basis for the BFA in Digital Art and Animation programme.

Applicants who are not graduates from a Polytechnic in Singapore, but have completed a formal 12th year education equivalent to A-Levels, are eligible to apply for the following degree programme:

Overseas University Partner

Degree Programmes

DigiPen Institute of Technology Singapore

Bachelor of Fine Arts in Digital Art & Animation

Credit transfers and duration of studies will be reviewed on a case-by-case basis. 

Students who have relevant post-secondary qualifications may complete SIT-DigiPen (Singapore) joint degree programmes within seven semesters.

Fees and Finances

    Subsidised fees per credit
    Total credit
    Tuition fees: $43,320.00 for SG Citizens / $162,062.00 Non-subsidised fees.
    Subsidised fees per credit
    Total credit
    Tuition fees: $84,000.00 for Permanent Resident / $162,062.00 Non-subsidised fees.
    Subsidised fees per credit
    Total credit
    Tuition fees: $115,366.00 for International Student / $162,062.00 Non-subsidised fees.