Programme Overview

BSc (Hons)
SIT & DigiPen Institute of Technology
4 years
Total credits
Application period
10 January to 19 March 2024
Next intake
Campus location
SIT@SP Building

The Bachelor of Science with Honours in Computer Science in Real-Time Interactive Simulation is a four-year direct honours joint-degree programme offered by SIT and DigiPen Institute of Technology. 

The programme provides rigorous training in foundational STEM modules that underpin computer science and simulations, and also focusses on programming skills that include high-level programming languages, low-level programming languages, data structures, algorithms analysis and three progressive modules in computer graphics.

Students will embark on a software engineering project that spans across every trimester of their study and allows students to continuously apply their module-based knowledge in larger-scale projects, as well as hone their essential soft skills in working within multidisciplinary teams. Graduates will be fully industry-ready with technical expertise in developing real-time interactive systems.

Curriculum Highlights
Students focus on the following core areas of study:

  • Software Engineering Projects
  • Game Implementation Techniques 
  • Advanced Computer Graphics
  • Machine Learning
  • Artificial Intelligence for Games 
  • 12-month Integrated Work Study Programme (IWSP)
  • Overseas Immersion Programme (OIP) 
Remote video URL

Integrated Work Study Programme

Integrated Work Study Programme (IWSP) provides students with the opportunity to work in a real professional environment. Held over the span of 12 months, it is designed to be more in-depth than a traditional internship. You will gain real work experience and apply the theories you learn in class with actual practice.

Overseas Immersion Program

The Overseas Immersion Program (OIP) is mandatory for students in the BSc (Hons) Computer Science in Real-Time Interactive Simulation program. Students will study for one trimester at DigiPen Institute of Technology’s U.S. campus in Redmond, Washington, or the Europe-Bilbao campus in Spain. Students will attend lectures, labs, and industry seminars. They will also interact with American or European professors and mentors while experiencing life in a different culture with their overseas peers.

Career Options

Graduates of this programme are prepared to enter the video game industry as

  • Computer Scientist
  • Software Engineer
  • Artificial Intelligence Developer
  • VR/AR Software Developer
  • Machine Learning Engineer
  • Interactive Mobile Application Programmer
  • Game Engine Developer
  • Gameplay Programmer

Programme Structure (AY2024/25)*

  1. Core Modules
    (225 Credits)
  2. University Modules
    (15 Credits)
Module Title Credits
Computer Environment 6
Linear Algebra and Geometry 6
High-Level Programming 1 6
Software Engineering Project 1 6
Calculus and Analytic Geometry 1 6
High-Level Programming 2 6
Game Implementation Techniques 5
Software Engineering Project 2 6
Introduction to Computer Graphics 6
Calculus and Analytic Geometry 2 6
Operating Systems 6
Modern C++ Design Patterns 6
Software Engineering Project 3 6
Discrete Mathematics 6
Computer Networks 6
Data Structures 6
Software Engineering Project 4 6
Introduction to Real-Time Rendering 6
Artificial Intelligence for Games 6
Linear Algebra 6
Spatial Data Structures 6
Motion Dynamics and Lab 6
Algorithm Analysis 6
Probability and Statistics 6
Software Engineering Project 5 6
Programming Massively Parallel Processors 6
Machine Learning 6
Mobile and Cloud Computing 6
Introduction to Virtual Reality 6
Software Engineering Project 6 6
Low Level Programming 6
Integrated Work Study Programme 30
Capstone Project 10

* The programme structure is subject to change without prior notice. SIT regularly reviews its curriculum to ensure that it remains industry-relevant and prepares our students for the evolving needs of industry.

Eligibility and Exemption

    Diploma holders from any of the five local polytechnics, NUS High School Diploma graduates and equivalent qualifications are welcome to apply. Applicants who hold local diplomas from other local institutions and other qualifications equivalent to Year-12 formal qualifications may be considered for admission to selected programmes on a case-by-case basis.

    Subject to approval, diploma applicants may be granted module exemptions, based on the modules taken and minimum grades achieved in their diploma.

    • A pass in one of the following H2 subjects (Mathematics or Physics or Computing); or a pass in H1 Mathematics
    • Obtained passes in at least two H2 subjects and offered either General Paper (GP) or Knowledge & Inquiry (KI) in the same sitting while satisfying Mother Tongue Language (MTL) requirements.
    • A pass in one of the following HL subjects (Mathematics or Physics or Computing); or a pass in SL Mathematics
    • Obtained a minimum grade five for at least two HL and one SL subjects and the IB Diploma while satisfying the Mother Tongue Language (MTL) requirements.

    Fees and Finances

      Subsidised fees per credit
      Total credit
      Tuition fees: $43,320.00 for SG Citizens / $162,062.00 Non-subsidised fees.
      Subsidised fees per credit
      Total credit
      Tuition fees: $84,000.00 for Permanent Resident / $162,062.00 Non-subsidised fees.
      Subsidised fees per credit
      Total credit
      Tuition fees: $115,366.00 for International Student / $162,062.00 Non-subsidised fees.