The Virtual Reality Mobility Training (VRMT) project aims to explore how VR can be used to help patients with mobility constraints relive walking experiences.
The VRMT experience will allow them to experience meaningful daily experiences, like shopping in a supermarket, in a safe and enjoyable virtual environment.
The current prototype uses a custom, mechanically enhanced version of an omni-directional VR treadmill (the Kat VR system) as the locomotion input for a VR experience implemented with 360˚ videos of real-life activities. The mechanical enhancements provide additional safety mechanisms and were developed iteratively with feedback from users.
In a preliminary study (n=35) with able-bodied participants, including eight therapists, 75% indicated that they would choose to use the VRMT technology if it were offered as a form of rehabilitation.