Real-Time Interactive Simulation | Interactive Media and Game Development
My First MRI

Working in an industry collaboration with KK Women’s and Children’s Hospital, the student development team created this app to help young patients receiving an MRI scan to better understand the procedure, with the goal of making the process less frightening.

Real-Time Interactive Simulation | Interactive Media and Game Development
2D C++ Custom Engine – Metamorphosis Level Editor

Ever wondered what our computer science students can do? Check out this 2D C++ custom game engine that was created by our year two students over two trimesters. A game engine is the software framework that developers use to create video games and simulations. It powers the game and allows the development team to build and include features like graphics rendering (the ability to display 2D or 3D graphical assets and environments), physics simulation, artificial intelligence, collision detection, memory management, and more.

Real-Time Interactive Simulation | Interactive Media and Game Development
2D C++ Custom Engine - Unkindled Level Editor

Ever wondered what our computer science students can do? Check out this 2D C++ custom game engine that was created by our year two students over two trimesters. A game engine is the software framework that developers use to create video games and simulations. It powers the game and allows the development team to build and include features like graphics rendering (the ability to display 2D or 3D graphical assets and environments), physics simulation, artificial intelligence, collision detection, memory management, and more.

Applied Artificial Intelligence
Partial Discharge Waveform Identifier

The SP Group has more than 11,000 substations delivering electricity to Singapore's industrial, commercial, and residential consumers. Part of the work includes checking for insulation degradation in substations, which is highly labour-intensive as operators have to use a handheld device to extract patterns and waveforms measured by the equipment at the substations. This is followed by manually scanning through the pattern and waveform data for potential abnormalities.

Speech and Language Therapy
Assessing Normal Children in the Community

Our Speech and Language Therapy Year 1 student engages and interacts with a typically developing child and parent in their home. In this fieldwork project, students link their classroom learning to real-life observations of a child’s play, language, communication, and overall developmental skills.

Physiotherapy
Virtual Reality Mobility Training (VRMT)

A team of our Physiotherapy students are collaborating with our Engineering and Infocomm Technology students and faculty members and Ng Teng Fong General Hospital to design a Virtual Reality Mobility Training (VRMT) system. This will allow users such as patients with dementia who cannot ambulate outside safely, to walk in an environment that has meaning to them while staying in a nursing home.

Physiotherapy
Establishing Timed Up and Go (TUG) Values for Singapore Adults

Our Health and Social Sciences faculty members have teamed up with NUS and Geriatric Education and Research Institute (GERI) to establish Timed Up and Go (TUG) Values for Singaporean adults. As the established TUG values in our local population differ from westerners, this research will guide the development and evaluation of risk screening of adverse health outcomes in the local population.

Occupational Therapy
Mobility Scooter Users

Many people have disabilities that necessitate the use of powered mobility devices. Mobility scooters may be preferred over power wheelchairs, as they are generally more affordable and perceived as less stigmatising. To further understand their needs and experiences, our faculty member and a team of Year 3 Occupational Therapy students conducted research on mobility scooter users. It was found that participants have positive experiences with the scooter, especially after receiving professional training, which can improve safety for users and others.

Occupational Therapy
Augmented Reality Games to Enhance Vocational Ability of Patients (REAP)

Our Occupational Therapy and Infocomm Technology faculty members have teamed up with Bizlink Centre Singapore Ltd to develop a gamified vocational rehabilitation platform using augmented reality (AR) for persons with cognitive problems. This will enable them to improve their vocational skills and be trained in a fun and safe environment.

Occupational Therapy
Executive Function Performance Test – Singapore (EFPT-SG)

A team of Occupational Therapy faculty member and Year 3 and 4 students have teamed up with external collaborators from Tan Tock Seng Hospital Rehabilitation Services to assess the effect of executive dysfunction on daily living, which is vital for managing the stroke population. Research findings from the Executive Function Performance Test – Singapore (EFPT-SG) can help occupational therapists with the problems, goals, and intervention plan for post-stroke patients.

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