Ever wondered what our computer science students can do? Check out this 2D C++ custom game engine that was created by our year two students over two trimesters. A game engine is the software framework that developers use to create video games and simulations. It powers the game and allows the development team to build and include features like graphics rendering (the ability to display 2D or 3D graphical assets and environments), physics simulation, artificial intelligence, collision detection, memory management, and more.
The SP Group has more than 11,000 substations delivering electricity to Singapore's industrial, commercial, and residential consumers. Part of the work includes checking for insulation degradation in substations, which is highly labour-intensive as operators have to use a handheld device to extract patterns and waveforms measured by the equipment at the substations. This is followed by manually scanning through the pattern and waveform data for potential abnormalities.
Our Speech and Language Therapy Year 1 student engages and interacts with a typically developing child and parent in their home. In this fieldwork project, students link their classroom learning to real-life observations of a child’s play, language, communication, and overall developmental skills.
A team of our Physiotherapy students are collaborating with our Engineering and Infocomm Technology students and faculty members and Ng Teng Fong General Hospital to design a Virtual Reality Mobility Training (VRMT) system. This will allow users such as patients with dementia who cannot ambulate outside safely, to walk in an environment that has meaning to them while staying in a nursing home.
Our Health and Social Sciences faculty members have teamed up with NUS and Geriatric Education and Research Institute (GERI) to establish Timed Up and Go (TUG) Values for Singaporean adults. As the established TUG values in our local population differ from westerners, this research will guide the development and evaluation of risk screening of adverse health outcomes in the local population.
Many people have disabilities that necessitate the use of powered mobility devices. Mobility scooters may be preferred over power wheelchairs, as they are generally more affordable and perceived as less stigmatising. To further understand their needs and experiences, our faculty member and a team of Year 3 Occupational Therapy students conducted research on mobility scooter users. It was found that participants have positive experiences with the scooter, especially after receiving professional training, which can improve safety for users and others.
Our Occupational Therapy and Infocomm Technology faculty members have teamed up with Bizlink Centre Singapore Ltd to develop a gamified vocational rehabilitation platform using augmented reality (AR) for persons with cognitive problems. This will enable them to improve their vocational skills and be trained in a fun and safe environment.
A team of Occupational Therapy faculty member and Year 3 and 4 students have teamed up with external collaborators from Tan Tock Seng Hospital Rehabilitation Services to assess the effect of executive dysfunction on daily living, which is vital for managing the stroke population. Research findings from the Executive Function Performance Test – Singapore (EFPT-SG) can help occupational therapists with the problems, goals, and intervention plan for post-stroke patients.
Our HSS students have the opportunity to lead research projects under the guidance of experienced educators and industry professionals. Embarking on research projects will encourage evidence-based practice and enable them to apply classroom learning and explore areas of interest in their fields.
Explore 'A Day In A Life' done by our Radiation Therapy students for a Virtual Reality project.