A logo, branding, and style guide assignment for an isometric point-and-click puzzle-mystery adventure game set around the not-so-ordinary campus of Ordinary, School for the Extraordinary. The game was created by this student along with his team, WDK, as part of the GAM200 and GAM250 modules, and was subsequently redeveloped for this branding style guide.
student projects
Read more about all the exciting projects that our students have been working on. Just click on the links to find out more!
User Experience and Game Design
An Ordinary Project Packaging Design
User Experience and Game Design
Behaviour Correction in a 5 year-old
Victory Smile is a mobile app for parents to help incentivise positive behaviour in young children. The app offers a structured reward system that is based on each child’s performance and behaviour, allowing parents to award “smiley faces” to their children whenever they show good behaviour, complete tasks, or finish chores.
User Experience and Game Design
Wildfrost UI/UX style guide
A UX/UI style guide for a narrative mystery game with heavy stealth elements.
User Experience and Game Design
Kindred UI/UX style guide
A UX/UI style guide for a wilderness adventure/survival game.