Computer Science and Game Design Modules

Semester 6

Technical Design Methods

DES 315

This course focuses on designing and implementing digital game prototypes, with an emphasis on integrating mechanics, controls, and camera. Additional topics include building tension to create engagement and implementing player feedback techniques.

 


Project III

GAM 350

This course is the second semester of the three-semester project begun in GAM 300 or GAM 302. This semester focuses on moving into full production, ending with the project ready to enter post-production in GAM 375 in the following semester.


Math or Science Elective Any three-credit MAT or PHY course numbered 200 or higher

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Introduction to Psychology

PSY 101

This course introduces major topics in psychology, specifically as they relate to cognition and learning. These topics include perception, cognition, personality and social psychology, and biological aspects of behaviour. Students are also introduced to human information processing, memory, problem-solving, attention, perception, and imagery. Other topics covered may include mental representation and transformation, language processing, and concept formation.


Semester 7

Art, CG, or Music Elective ART 105, CG 102, CG 125, CG 130, or MUS 115


CS Elective Any three-credit CS course numbered 200 or higher

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Design Elective Any three-credit DES course numbered 300 or higher


Project III or GAM 400 Project IV

GAM 375

This course is the final semester of the three-semester project begun in GAM 300 or GAM 302 and continued in GAM 350. This semester focuses on post-production and shipping the final project.

 


3D Game Design II

GAT 316

Math or Science Elective Any three-credit MAT or PHY course numbered 200 or higher