Design Factory Team
Agnes Xue, PhD
Associate Professor, Business, Communication and Design
Head, Design Factory
A/P Agnes Xue is a Red-Dot and A’Prime Design award-winner and the first Industrial Designer in Singapore to be awarded the Doctoral of Philosophy (PhD) qualification from the National University of Singapore (NUS). Prior to her role as Head of Design Factory, she was Programme Director of the SIT-Glasgow School of Art Design programmes, but more known for teaching non-designers design. During her time outside of the university, she has invested and started two design consultancies.
Ho Hung Yi
Centre Manager
Design Factory
Ho Hung Yi is a Senior Professional Officer at the Singapore Institute of Technology. He is an Industrial Designer by training and possesses more than 13 years of work experience in areas of business ventures and creative technoprenuership. He established his career first at Procter and Gamble (P&G) Singapore and then moved on to co-own start-ups that have successfully launched various products of his own design - co-engineering with his partners, primarily in the electric mobility space. Over the years, he has also been actively involved in education, teaching 3D modelling software and prototyping skillsets as an Adjunct Lecturer at the Nanyang Academy of Fine Arts (NAFA).
Ko Na Yeon
Design Researcher
Design Factory
Na Yeon is a visionary designer with a strong foundation in industrial and digital product design, specialising in immersive user experiences. With her expertise in UI/UX, service and 3D design, she has gathered for herself a wide range of professional experiences at Grab and other start-ups. Her innovative problem-solving has earned her recognition and awards from notable companies such as IKEA and STAAS, showcasing her unique approach to building solutions.
Aditi Neti
Creative Technologist
Design Factory
Aditi is an interaction designer and creative technologist exploring the intersection between immersive technology, design, and nature. Her proficiency lies in interactive coded experiences and Human-Computer Interaction based research. Her training in STEM and experience in creative practice enables her to effortlessly adapt to conceptual, technical and content requirements as she develops ideas, prototypes and implements projects.